Wednesday 9 March 2011

Disaster

It seems 3ds Max decided to forget how to save following 10 hours solid work, and I now have a corrupt file.

A lesser man would be deterred. Let's see what a single day solid work can get me, from pretty much scratch.

Friday 4 March 2011

Keep 'dem Shoggoth's rolling'

The enclosure is completed using a different technique to how I was previously planning.

On the image:

Left: The mostly-finished enclosure. It's subject to being altered in shape later to appear more rock-like, but for now it's close enough to the final shape to focus on more important things.

Right: The inside of Area A (the first large cave). The feeling of still-claustrophobic size and transition into a very claustrophobic tunnel B is coming along nicely. Working on adding the pit props now; getting into the detail work over basic formation.

Wednesday 2 March 2011

More progress

Making the cave up, finally building the enclosure. Going a lot more smoothly than I expected so far.

Tuesday 1 March 2011

Hi ho, hi ho, Y'gs'lg C'thulu n'gnlo

What do you get when you combine the Great Old Ones and their tentacly appendages and consuming madness with the already creepy location of an abandoned mine?

Let's find out.