Thursday 4 November 2010

Motivational Words from a Clever Man

http://blog.semisecretsoftware.com/asking-the-right-questions

I particularly like the first one.

Something involving water, spaceships, and wobbly cameras.

Here's the final, 7+ hours rendering of my little practice session in Max.

3ds Max practice from Dan Routledge on Vimeo.


I went for a sunset kind of feel, being a sucker for how the light from the Daylight system reflected from the water. Played with the cameras a bit, too, having a bit of interaction between the moving ship and the camera, causing it to shake out of alignment in the draft. The animation part was quite fun, though I am missing out on being able to 'ease' animations, which makes for some more jaunty movements.

Also, I try a little to use the rule of thirds in this with regards to camera positioning. How successful I was is up to you.

Overall though, for a simple practice clip, I was happy with how it turned out, and learned a lot of things in the process.

In other news, my illness is still ongoing, with my throat feeling like it's being punched every time I swallow. Hopefully it should clear up over the weekend.

Wednesday 3 November 2010

Here begins the grind

Got quite a good work-feeling going on today, despite being ill.

Target: 3ds Max Bible 2010.

Picked it up from the library a while back, and as luck would have it, it came with a DVD that contained the entire book in .pdf form, and all the lesson material. As well as about 1200 big, big pages. The book has long since gone back, but I now have the whole thing saved up to use (though I do really prefer having a physical book.)

Big task.

I'm starting from page 1, chapter 1, which I can see already will be patronising at some points considering I have a bit of experience in Maya to the point where being told how to zoom in and out and what different primitives look like seems obsolete, but in any case, I'm starting at the start, because I've never used Max properly before, and it's likely there will be some small but utterly crucial bit of info hidden in the basics.

Bring it on.


Edit, the aftermath: Okay, after a large amount of pattering through the basics, I finished the first tutorial, and then some. Copious amounts of experimental button-pushing took place, so whilst this incarnation took a lot of time, I could probably replicate the whole thing in the space of around 15 minutes. The scene is going to be rendering tonight.

A few of the textures on the tutorial assets weren't working, annoyingly, so instead of stone-like buildings I have utterly smooth blank textures. Meh.

Tomorrow I might play about at adding some sounds to the clip as a bit of polish. Or I might do some work that actually counts for marks, hyuck. ( Plans for interactive media piece and essay assignment are done )


Edit: The Morning After:

Oh dear. Five hours night-rendering and I'm at 182 frames out of 251.

Tuesday 2 November 2010

Work Submission: 10 Frame Hitchcock

http://img835.imageshack.us/img835/7692/10framehitch.gif

Linked to the picture, as I used full-size images making for one long strip.

Hopefully the idea will carry along. I won't explain it here, it shouldn't need explanation if it's done right.